What's the password for the .RAR archive?
The password is "M4CKD0GE". All capitals, the 0 is a zero!
Game failed to launch, error "failed to load OnlineFix64.dll / Custom.dll"
Looks like your Anti-Virus has deleted a core file used in the multiplayer fix. Please check your Anti-Virus' quarantine and restore it. In your Anti-Virus, add your game folder as an exception too! It'll prevent this problem in the future for any repack you install.
Can you repack X game?
Join my Discord server and use the suggestion bot and I'll see your request. I can't promise anything, but I will always try.
The repack isn't installing, keep getting an error!
Don't worry, join the Discord and make a support post and someone will help you out!
Can i play X game, online with friends who own the game on Steam?
Most of the time, you can only play with friends using the same Multiplayer Fix as you.
In certain few games, it's possible to play with legit players even if you're playing using a Multiplayer Fix! The repack page for each game will tell you if you can or not!
Will you be repacking games using the Hypervisor method for Denuvo DRM?
Short answer, No.
Long answer: Whilst there has been massive improvements and refinements to the method as whole, until you don't have to disable security features like DSE, it's a valid risk I'm not willing to attach to my repacks. Also, in my opinion, the way that the Hypervisor method was initially released to the public did not sit right with me at all. It was rushed out, vibe-coded and people only seemed to care about getting clout for being able to say "I bypassed X game before anyone else. And because of that, they got the method temporarily banned from cs.rin.ru. And that says something. So as a whole, it was treated as if it was a race to get it out publicly just so they could be praised. I know other major repackers have made their own judgement, and that's perfectly fine. But my opinion is still my opinion; I'm not touching hypervisor bypasses until there's no need to disable security features. I ain't fighting the hypothetical.
How do you make money from your repacks?
I uh... I don't. Whilst I do have a donations page, anything for my repacks (domain renewal, hardware, hosters subscription, etc.) is all paid with money from my full time job. I could earn some money from my repacks if I put ads on my website, but that just makes using my website a bit shitty, having banner ads or pop-up ads. So I choose to no make the user experience worse.
How come you seem to always have the game files in your library for your repacks?
Because I spend my own earned money on ensuring that I get the game directly from the source, instead of going onto cs.rin.ru for the game files. It's just my own preference, I know certain folks get a bit upset if a repacker uses their uploaded game files in a repack. So I avoid it completely if I can.
How did you even get into repacking?
Oh boy, here's another long answer lmao...When the covid pandemic happened in 2020, I was at home a lot and wasn't getting money from my part-time job at the time, so I downloaded a lot of games, specifically repacks because my internet was crappy then; Primarily from FitGitl & Masquerade. I was always intrigued on how they did it, the size savings on some games was fascinating to me. So the idea of learning about it stayed as an idea until late January 2021. I went to FitGirl's FAQ one day and was reading it until I saw she had left some resources underneath a question about people wanting to make their own repacks. So only being a teenager, I looked at the bare minimum and thought I had done amazing, releasing my first repack to cs.rin.ru, which was for the game Devour. The repack used basic FreeArc compression, a random installer script I grabbed off FileForums and that was it. Since then, I've learned so much and it's all primarily thanks to one person... Masquerade (or now known as Valentine over on cs.rin.ru). Being a repacker has also improved my overall Photoshop/design skills and video editing skills, thanks to creating my own NFOs and videos!